Category Archives: Textures and Rendering

Dynastic Rivalry and Digital Reconstruction at Bradgate House

For the past few weeks, members of the Digital Building Heritage Group have been working on content for a new Visitor’s Centre at Bradgate Park, Leicestershire which is being opened by the Bradgate Park Trust on the 1st July 2016. … Continue reading

Posted in 3D Digital Modelling, Jacobean Architecture, Museum Installations, Textures and Rendering, Tudor | Leave a comment

Projection Mapping and Medieval Virtual Reality

Over the past couple of months we’ve been examining a range of delivery methods for historic building reconstruction visualisations beyond apps and on-screen video fly-throughs, in particular for museum and exhibition settings. A couple of techniques have been of particular … Continue reading

Posted in 3D Digital Modelling, 3D Printing, Churches and Ecclesiatical, Medieval, Museum Installations, Museum Installations, Projection Mapping, Textures and Rendering | Comments Off on Projection Mapping and Medieval Virtual Reality

Digital Glossop – Decimating Data

Next Friday (Friday 16th January 2015) will be the second year running for The Connected Communities Heritage Network Symposium, and the Digital building Heritage Group will be exhibiting work for the newly developed Digital Glossop mobile app which will be … Continue reading

Posted in 3D Digital Modelling, AHRC Connected Communities Projects, Industrial Architecture, Textures and Rendering | Comments Off on Digital Glossop – Decimating Data

King Richard III – The Lost Tomb and the Church of the Greyfriars

Over the past few months here at the Digital Building heritage Group we’ve been working on a high quality CGI animation for the new King Richard III visitor center in Leicester, UK. The remains of King Richard III  (2 October 1452 – … Continue reading

Posted in 3D Digital Modelling, Churches and Ecclesiatical, Medieval, Richard III & Medieval Leicester, Textures and Rendering | Tagged , , | Comments Off on King Richard III – The Lost Tomb and the Church of the Greyfriars

Skin Deep – Surface Texture and Heritage Interpretation

In our last post we mentioned texture mapping as an approach to revealing material detail and surface quality in heritage modelling. Texture mapping is where a high resolution photograph or composite digital artwork is applied (or “pasted”) onto the surface … Continue reading

Posted in 3D Digital Modelling, AHRC Connected Communities Projects, Industrial Architecture, Textures and Rendering | Comments Off on Skin Deep – Surface Texture and Heritage Interpretation